Life, Love and the Pursuit of Anthropomorphized Robots
Statement of Purpose:
As an exploration into the sonic and visual
associations of human viewers and on-screen robots, this research paper and project
intends to explore the dynamic relationship between robots and humans, robots
and robots, and robots and human viewers.
Crafted very carefully and intentionally,
filmmakers work to create likable, realistically emotional sonic cues and
narratives to allow viewers to identify with robots and their experiences. Even
in instances where robots are villains, viewers are often caught off guard by
the ease of association with such characters – this is often owed to the craftsmanship
of the characters’ score.
As will be
seen through Forbidden Planet, Wall-E
and I, Robot, filmmakers and
animators use visual and sound effects, character scores, and sonic narratives
to allow viewers to identify with and ultimately anthropomorphize robots.
Primary questions for consideration are; why do humans anthropomorphize robots
in films? What is the value added for this occurrence? And, how does that
effect humans as viewers?
Research will provide rationale for why and how
viewers anthropomorphize robots, how character narratives seductively affect
viewers, and why character scores are so carefully crafted to help narrate each
robot character.
Overview of Work:
Conceptual –
This research project seeks to examine the
extent that viewers anthropomorphize and validate robot relationships, their
emotions and their "implied" love for one another as seen in Forbidden Planet, Wall-E and I, Robot. Subtle cues lead viewers to
believe that robot’s can possess love for one another, and in some instances
can love, and become emotionally devoted to, their human masters or counterparts.
Cues such as
visual appearance and character scores or motifs are often created to encourage
audiences to formulate and identify with specific attributes of a robot character,
to evoke emotion and to aid in plot development and story telling. Such cues often
exist in the individual robot’s look and character scores – otherwise expressed
as their sound effects or personal narrative.
Practical -
As an exploration of film and select literature,
research conducted will discuss the film-based relationships between robots and
humans, robots and robots, and between robots and the viewer. Further research
will discuss how through these “intentional” relationships, viewers
anthropomorphize robots via their carefully crafted character scores and
motifs.
With this,
some questions shall be addressed; do creators and viewers anthropomorphize
robot characters? If so, why? Is this simply to satiate the needs of the
audience or drive ticket sales? Do we, as viewers, need to see robots as more
human in order to accept their character development or as non-threatening?
Added to
this research paper will be an additional creative research component that will
take the form of an audio and video re-mastering. This project will seek to
explore how viewers responses may change if the characters sound scores are
switched and redubbed. The intention is to re-master existing robot scores onto
visuals of other robots. As an example, re-mixing character scores and motifs
from Wall-E onto video from Forbidden Planet.
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